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Knights of the old republic feats
Knights of the old republic feats








knights of the old republic feats

If you'd like to be more self-sufficient as you play, then you should put most of your skill points into Treat Injury. Treat Injury and Repair: Though these two are not top-priority, they are very important skills-especially treat injury.Computer Use, Demolitions, Persuade, and Security 2: The reason that this is the best build is because you can always place skills elsewhere as you level up in-game, but these skills are the most prudent for early to mid-game goals.As pictured above, your skill placement should be as follows: I like to have a well-rounded character that can function without much need for companions. The amount of skill points you are able to earn in-game is limited because of the level cap, and due to the limitations placed upon you it is imperative that you utilize your skill placements wisely. If you want the most out of this game then the best build is the charisma/wisdom build! Honestly, the all-strength build is the easiest build to run through the game with, but I also find it to be the most bland and boring. There are so many crucial persuade checks that require your charisma to be calculated in as well, so this attribute level is unarguable-just do it, and thank me later.įeel free to remove all the points you invested into everything except charisma and throw them into strength if you want an alternate build that works well. Charisma 18: Like in any RPG worth its salt, charisma is your most important attribute.During the late-game this attribute will save you from dying in places like Korriban when you're getting hit with force stun and insanity every other turn. Wisdom 16: This is a late-game attribute, but it is best leveled up early on because all of your force powers and resistances depend on this attribute.

knights of the old republic feats

Alternatively, you can put all your points from dexterity into intelligence for that extra buff to skill points.

  • Intelligence 10: We want to offset the negative debuff on intelligence because losing skill points every level up really hurts in the long-run.
  • Items offset the need for any points in constitution. You'll be easier to kill, but there are enough items in the game to keep you alive through any situation.
  • Constitution 8: If you play the game properly, searching every nook and cranny, you shouldn't need any points in constitution.
  • You'll be offering yourself a few dexterity saves early-game, and that can make all the difference between life and death.
  • Dexterity 10: The main reason to put any points into this is to offset the negative debuff for putting any less.
  • Alternatively you can take all your points out of dexterity and put them in strength for a more easygoing early-game.
  • Strength 8: Though this is going to make your early-game experience relatively difficult, it is going to allow you to put more skills elsewhere that'll make late game a cinch.









  • Knights of the old republic feats